jakebe: (Sexy)
Time: 30 minutes
Distance: 2.77 miles
Top Speed: 6.2 mph
Calories: 288

Yesterday I came in from work in a state. [livejournal.com profile] toob asked me if I was going to run, and I told him I had no time because I needed to shore up the D+D game and that would take all the time I could manage and still get to bed at a reasonable hour. He responded by talking me down from near-hyperventilation, giving me a backrub, going out to run *with* me and telling me to stay away from the computer and read instead.

So I had a glass of wine and started Watership Down, then played a few rounds of Peggle. I feel *so* much better, it's like night and day.

It's amazing to have someone who knows how you operate enough to step in and save you from yourself. I'm so grateful for him. :D

Best part? I've had a revelation about my Dungeons and Dragons game. I've been pretty controlling about the story and how it's supposed to go, and effectively creating an environment that limits the players and how their characters react to things. "No, you're supposed to be heroes!" I think most of the trouble begins there, where I'm too focused on telling the story in a certain way to let it go naturally, to let people follow what they find to be most interesting. I can take steps to correct that now.

The same thing extends to all aspects of my life. I've been more and more afraid to just let things go; there's this unspoken mistrust about everything around me (especially at work) that makes me think nothing will be done right if I'm not influencing it heavily. It's a pretty fucking arrogant way to think. I really should stop that.

If any of you catch me trying to be some kind of (insert label here) -zilla about something, would you kindly smack me down? Much appreciated. :)
jakebe: (Games)
Weight: 168.8 lbs.
Time: 25 minutes
Distance: 2.17 miles
Speed: 6.0 mph
Calories: 220



Three days in a row! I abbreviated this workout because my poor abused left calf was screaming at me. I'll be giving it a rest until Wednesday, and drinking plenty of water in the meantime. I *think* it's just a matter of keeping well-hydrated, but I'll also try rubbing it down or something. Does anyone have any recommendations on what to do with a really tight muscle? Soak it in warm water, put a hot towel on it...?

Anyway, the weight isn't going down! I'm not eating *that* terribly, but maybe it's time to start writing down everything I eat. I'll start today, I suppose, and put it on a filter because, well...who wants to listen to me ramble on about my eating habits? If you do, just say so and I'll put you on. ;)

Writing my D+D game for this week, and gearing up for an extra year-end season-finale session over the Christmas break. Hopefully these next two games will be illuminating for all involved. It's been really interesting running so far; I think with my next campaign I might restrict character generation a bit more so that everyone's on the same page at the beginning. While I want people to enjoy as much freedom as possible with creating whoever they want to play, I'm not good enough at DMing to mix people of neutral and evil alignments too well.

Ah well, more on that later, also behind a filter, so my players won't be spoiled on the story. :)

Now, I Am Legend!
jakebe: (Gummi Bear/Geekery)
I did not post yesterday, so I'll have to make this one fairly substantial and give you two of the things that I'm grateful for.

I'm grateful for the rain. We got a pretty good rainstorm here yesterday while we were grocery shopping, and while it wasn't the most convenient time for it, it was good to be out in. Ryan says that the reason people dislike getting wet is because they have the expectation of being dry. Get rid of the expectation, you learn to be OK with being out in the rain. I hereby submit that this is the most Zen thing he's ever said. :)

Rain on the rooftops and the sidewalks always makes me feel comfortable and mellow. I'm a lot better about being rained on, but I still think it's best to enjoy it indoors. ;) There are so many things to be done; book reading, coffee drinking, lounging, snuggling, that sort of thing. It's OK to be leisurely during a storm if you want, and here in California there really aren't that many times where it's OK to be leisurely.

I'm also grateful for music, in general. There are a lot of ways one triggers memory, but music is always one of the most powerful for me. A conversation about Garth Brooks albums puts me in a very specific headspace; being in high school, staying up late to do homework and play card games that I had invented for myself. Cold winters sleeping in a living room that was converted so that my sister could have her own bedroom, getting up early and listening to WPOC while reading some book or another. Matchbox Twenty puts me in that space between high school and college, where I was working two mall jobs and hopping onto FurryMUCK from the Towson Public Library. Third Eye Blind puts me at St. Mary's University of Maryland, walking towards poetry readings and Pagan Student Union meetings with my battered Walkman. So forth and so on. It's another particularly soothing influence on me that I'm really glad that I have in my life. Reminiscing on all of the country I used to listen to really makes me want to buy Dwight Yoakam and The Mavericks, and Mary Chapin Carpenter, Pam Tillis, Diamond Rio...

Maybe I should stop now while I still have a bit of musical respect left amongst my friends. :)

Anyway, I'm feeling a bit better from the other day, where I was just down from...calling everything into question. It's a necessary part of the process for me, but my ego takes a few hits every time. I really shouldn't take myself as seriously as I do.

Most of my writing energy is currently being taken up by my Dungeons and Dragons game, run on every other Tuesday. It's been a blast so far; I've got a really great group that keeps me on my toes constantly, with a very wide range of interests and abilities. Right now I'm trying to fit all of the puzzle pieces together more or less, so that the characters get comfortable with each other and the players all get comfortable with me, and vice versa. Through little tests here and there, I think I'm getting a better handle on who everyone is and how they like to play. The players have been constantly surprising, which just rocks. It throws me for a loop every time, and they're not letting me get away with things they don't agree with.

The story is taken from my last D+D game in Arkansas, which did not end very well. There were a lot of things I could have done better with that one, but the main thing was making sure to pay attention to the players and why they were there. I think that, when push came to shove, my running style was just incompatible with the playing style of a few players; they were looking for a different experience from what I was giving, and I don't think I was sensitive enough to that fact. This time around I'm trying to be really careful about determining what people want, and finding ways to give it to them. I *hope* that I'm doing an all right job with it. Everyone seems to be pretty satisfied, which is the important thing.

The plot begins a bit before it did in my Arkansas game; the players are converging in the capital city of Splendor to celebrate the new floating castle constructed by the High King and Queen. They come from all different parts of the kingdom, from all walks of life; a barbarian and a dwarf from the frozen tundra of Morein, a bard seeking his fortune away from his homelands in the Duchy of Summer, a mage whose family sent him away from the southern duchy of Feingold to study magic, and an elf who comes from the lands of the Eldertree. They happen to be staying at the same inn, and through circumstances beyond their control, get roped into being dragon-dancers for the big parade.

The dragon, once it reaches the castle site, unleashes a missile at the castle instead of the fireworks display they had been told would happen, and the party finds themselves unwitting accomplices in an assassination attempt. They're now in hiding with a mage who's saved them from certain death (treason isn't to be taken lightly), but whom they don't trust at all -- especially when he gives away a secret the bard has been harboring for sometime now. This last game ended with some peace being restored with a reluctant apology, though there's still a lot of...mistrust all around. That's certainly fun, and it was oddly thrilling to watch the party unite in their hatred of this particular NPC. ;)

Anyway, they're in these strange woods where all kinds of odd things happen; a very strange wolf attacked our barbarian already, leaving the party with a deep-seated fear that he's been infected with lycanthropy. There's a wild elven child as well, ghostly dancing lights, a bear and...other things. The party has been getting information through their bard and mage about exactly what kind of woods they're dealing with, and they're a bit ill-at-ease. Another thing I really want to be sensitive about is not throwing in too much too soon; in the Arkansas game things unfolded a little too rapidly and the party got hopeless as a result, which is one of the things that lead to its dissolution. I do trust these guys to handle whatever I throw at them, but I also need to learn the value of giving them only one thing at a time.

Multiple story arcs, I've found, don't work as well in games as they do in other episodic forms of storytelling, like television. :) I thought that giving characters a "B-story" that provides clues to the over-arcing plot or a personal character arc might be a good thing to work in, but it tends to leave the party torn on which path to take and makes them feel overwhelmed. I think there's a way to have multiple things going on at once, I just need to be better at signalling what is an interesting tidbit that should be tucked away for later, and what requires immediate attention.

Though, now that I have a bit more time both at work and at home to work on writing things, I'll be trying to (finally) edit some poetry and write short stories. As usual, the less said about this, the better. Though there is an exercise up on [livejournal.com profile] writerrabbit that I'm kind of pleased with. Please go check it out if you've got a free moment.
jakebe: (Gummi Bear/Geekery)
Previously, on Dungeons and Dragons...

My gnome cleric, Puxineathas aka "Badgertoes", helped his party defeat a dire polar bear(!!) with a Light-infused rock to the eye, Create Water to the other tear-duct, and Ghost Sounds off the edge of a cliff. Damage to party: one HP for Wetahemue ([livejournal.com profile] toob's Elven ranger) falling off his horse, which was half-eaten before any of us could do anything.

Do we rock? Oh yes we do.

[livejournal.com profile] stickypawz, you have taught me well. :)
jakebe: (Gummi Bear/Geekery)
[livejournal.com profile] toob and I saw Pirates of the Caribbean: Dead Man's Chest last night, and I really liked it. It was fun and clever and well...exciting. The swordfights were amazing, especially the three-way between Sparrow and Turner and Norrington, and the set-up for the third movie was pretty well-done. Better than the first in almost every way! I shudder to think what [livejournal.com profile] daroneasa thought of the Kraken! Also, pirates arguing the etymology of a word is just a shining example of great comedic writing. :)

I had a dream last night that I got my paycheck from Bookbuyers, and it was a lot smaller than I was expecting it to be. Disappointed, I rooted around in the accompanying paperwork for an explanation and found a second check. Combined, the two was a month and a half's work; I was pretty happy. Then I got a third check that was even bigger than the other two combined. I was thinking, This has to be a mistake. I woke up just as I was about to tell my boss about it. The moral of the story? Orange juice and mouthwash don't mix. No they don't.

Oh! [livejournal.com profile] sailor_atma is starting up a D+D game! Hooray! I will be playing a gnome cleric, [livejournal.com profile] toob will be an elven ranger, and [livejournal.com profile] mut will be playing a human fighter full of finesse! This is inherently amusing to me. :) No word yet on possible other players, but I'm excited already.

Now, it is time for breakfast and tea.
jakebe: (Default)
I can't say too much because there's too much to say. :) Last week around this time I was feeling ugly and resentful and harried, but today I am happy and loved and grateful. My friends are great. :)

I miss Tastykakes like nobody's business. As far as I know, they're an East Coast thing; WalMart sold them here for two weeks, those little chocolate cupcakes that taste like they're made with lard and fudge and dark chocolate, and it was Christmas all year 'round. :) Some of the crumpets (strawberry and butterscotch) made their way to convenience stores for about the same window, but they all disappeared way too soon.

Is there a website where you can buy Tastykakes? Seriously, I'm jonesing so bad my forearms are itching.

Probably against my better judgement (timewise, anyway), I've joined [livejournal.com profile] daroneasa's D+D game. I've been collaborating with her on story for the past two sessions and it's been an absolute blast. I just couldn't *not* play, though, even though she probably has too many players now and I'm risking destroying everything she's worked for. I really don't want to be that new character whose mere presence signals that something has jumped the shark, or anything.

I am playing a very small gnome who hasn't revealed his name to me yet, though he'd better get around to it because I start tonight. He will be, however, a mystic, which isn't really covered much in D+D; most religions are very formal and require temples and systems and a set of guidelines to follow, even the druids. I think it's mostly because the gods are actively involved in the worlds; when a high-ranking cleric can ask for a miracle and get it, there's very little room for faith or esoteric study in the manner we think of it. So, this guy is going to be the spokesman for Divinity in Everything(tm).

There's more, but not enough time. :)
jakebe: (Bad Ass)
Cut for those who are apathetic and/or no longer amused by mild LJ drama. )
jakebe: (Default)
I find today's installment of Little Dee absolutely hilarious. "Oh, I see, it must be naptime!" :D :D :D

Have my D+D game tonight, after a brief and self-induced hiatus (which caused [livejournal.com profile] stickypawz to throw a bit of a fit. In my defense, I was feeling pretty wiped and wasn't quite up to the task of fielding all of the accusations of suckage that I've been getting from some of my players lately. *wry grin*

Being a DM for this has made me slightly bitter at this. ;) I do work at making this game a successful one, but between work (I've been working 40+ hours at the Bookshop for about two months now), other social obligations (two other games which are also a bit demanding, and "Buffy/Angel" nights) and other creative obligations I don't always have the time to be up to snuff with things. More than anything, I wish people would understand that the game is just a part of my life and there's a lot of other eggs I'm juggling with it. It'd be nice if there was a bit of empathy for my perspective.

Sorry, that bit of kvetching just crept up, didn't it? Reading the post again gave me an odd taste, and since it was posted a week ago I should just let it drop. Besides, I always *could* get better at time management...

Anyway, I'm hoping that this game will make up for the inconsistent run, since the players are finally starting to get some answers and make some progress on solving the problems the town's been gripped by. This is essentially the time where I have to put up or shut up, show my hand, provide some answers as it were. This is the hardest part of the mystery-based game...where all of these seemingly random, innocuous elements come together in a clear, concrete way. You have to find a way to disseminate the information quickly enough that the players feel a sense of accomplishment, but...slowly enough so that they're still curious and wanting more. It's such a *tense* balance and I'm trying to maintain it, so the prep time and everything for this game has ramped up considerably.

[livejournal.com profile] stickypawz, the bastard, had gotten a lot of things right well before the big 'reveal' last game. Mainly, it's because he's playing a character that's very well-suited for picking up clues and putting them together (an elven mage). He's been my own personal Agent Cooper, though his gladhanding skills leave quite a bit to be desired. The townsfolk would be a lot more co-operative with the group if he didn't insist on doing the verbal equivalent of jabbing a stick into the eyes of people who hold the answers. ;) But that's his character, and he's playing it well.

The other characters, while not quite as immersed in the metaplot as Odis is, are proving to be very interesting in their own right. Ryni ([livejournal.com profile] daroneasa plays him) is a fighter with severe anger management issues and a daddy complex *and* an eye towards romance. Gavin ([livejournal.com profile] fisherking) is a gambler-turned-priest who's had to take on the enormous responsibility of heading the local Church in the blink of an eye. This has caused a strain on his newly-minted marriage to Kass ([livejournal.com profile] bamboofae), who is struggling with all the changes that being a Deputy Sheriff has brought to her and Gavin. The characters are very well-realized here, and the continual conflict between PCs cause all of these interesting permutations that really flavor the game. It's as much about how they deal with the situation as the situation itself.

Needless to say, I'm *really* enjoying this game...despite it making me bitter. :)

It's very difficult juggling all of the player's needs, I'm finding; I have such a diverse group of people that I need to throw in something for everyone. Odis is really into solving the puzzle and attacking the problem until it gets solved, Daro's into the psychodrama angle and exploring her character's frequent meltdowns, Chaser's into those serendipitous moments where everything comes together, and Virginia likes...role-playing the intricacies of the courtship (and subsequent wooing) with her character. So there needs to be plot development, character development, drama and...slice-of-life stuff all in one game. It's really a joy to try and keep it all together, even if I'm not doing it particularly well. (I really am trying, folks.)

Anyway, work is knocking at my door, so I guess I should be going.
jakebe: (Default)
Wouldn't that be awesome?

Whoo, this turned out to be kind of long. )

Addendum

Feb. 23rd, 2006 07:24 pm
jakebe: (Gummi Bear/Geekery)
[livejournal.com profile] stickypawz talks about the Gummi Bears campaign I'm in on Sundays here. There's even art of everyone's characters! :) Enjoy.
jakebe: (Default)
Good lord, it's been a busy week.

As usual, work's been semi-monstrous. Lots of books, no room, the usual type of deal. Thankfully I've been busting my ass, staying longer hours, all that, just to catch up to the point where I can start trying to get ahead once more. Unfortunately, this has been seriously cutting into my writing. :/

I went to the dentist yesterday. Two of three worst cavities were filled, so I can theoretically eat things again. This actually makes me very happy, and I plan on taking full advantage of it! Unfortunately, hard things are still out because of the filling on the site of the future crown, so it looks like boiled carrots for me from now on...and less in the way of hard pretzels, which is another thing I love.

Dr. Beavers, as usual, did good work...though I spent a lot of time just waiting, and the whole thing took two hours when it could have taken about 45 minutes. They took a lot of care making sure I was good and numb before they did anything, and I spent most of the drilling being really curious about everything, all the sensations that I was experiencing. I also had a bit of a philosophical meditation on the nature of perception vs. reality, which is probably amusing only to me and is already fading into the stuff of dreams anyway. I also learned a lot about how to write about someone going insane and why, so besides getting my teeth fixed it was a pretty productive little visit.

Tonight is going to be all writing, all the time; GWO is coming into the home stretch and I'd like to finish it by tomorrow. That's because Cy's W:tA game is starting up again tomorrow evening. Hurrah, I get to play Dan again!

Anyway, that's a brief update. Will write more when I have the time.

South Side

Feb. 13th, 2006 05:46 pm
jakebe: (Skunk!)
Hey! Here's the flip side to the Johari meme that's been going around. If you said kind things about me through Johari, first of all thanks. ;) Secondly, go and tell me what I should probably work on. Trust me, I'll appreciate it! Even if I have to sulk about it sometime later.

The weekend was interesting. Friday night I was in Cy's Werewolf: the Apocalypse game, which is presumably going on hiatus because one of our esteemed players (Jim, a.k.a. Todd/"The Toby") has to take on a second job. This was the last game we had to set things right for a while, so we took the opportunity and ran with it.

I could say a lot about it, but it's probably best reserved for Smiley Dan's LiveJournal. Now that there's a hiatus I'll have a bit of time to catch up on it. I think I'm going to just be open with everything and have full disclosure, because I really just...eh, don't want to mess with trying to find ways to talk about everything without...you know, blowing the cover that Dan's supposed to have in the WoD. Hopefully we can disconnect the LiveJournal from the game proper so that repercussions won't fall on the party's collective head.

Anyway, because of the wonderfulness that is Storyteller combat (and the fact that everyone was blowing Rage like candy for extra actions), the game lasted until 5:30 in the morning...with me needing to go to work at 9. Didn't get any sleep, went in to work, and was a zombie from 2 p.m. to the time I got to go to bed sometime Saturday evening. I really would rather not repeat an instance like that, if it's all the same.

Sunday I just hung around on-line; Virginia gave me my Valentine's Day present, which was really sweet of her. :) It's a...Tao Stones meditation set. Two sets of eight stones, one made of wood, the other made of rock, and you pull one from each to get your fortune. Really neat, though the ultimate results are kind of weird. I'm not sure I agree with the opinions ("truths" if you will) expressed in the book, but it's fun to think about anyway.

Then there was Odis' Gummi Bear game on Sunday evening. After three weeks, I'm finally starting to come around and have fun with it. The benevolent slant is coming a lot easier and with that major hurdle out of the way I can start having fun with my character trait. All it takes is learning the 'secret handshake' of you know, no killing under any circumstances. Last night, all of us put our heads together, came up with a non-violent plan for the immediate problem and with our unique skill sets we executed it *perfectly*. Well, near-perfectly. There's something about getting together, coming up with a fairly complex plan of action, and watching everything fall into place. It's just...joyous. :) There really does need to be a lot more co-operation between players like this in D+D games, in general.

Also, we've...'adopted' a poor runaway kid who thinks he's a squirrel. This is a long story in and of itself, but it doesn't seem like there's a lot we can do about it...except maybe find a 'baleful polymorph' spell to, you know, actually *make* him a squirrel. The human body, as simliar to monkeys and apes as it is, really isn't meant for climbing and cracking acorns. ;)

Good lord, I'm such a geek.

So, I've got a dental appointment with a Dr. Henderson for Wednesday at 10 a.m. for a second opinion. The check will only cost $45 as long as I can get the x-ray from Dr. Beavers, and then we'll see what's what and go from there. I'm expecting fillings to be a bit less (Henderson uses porcelain also), but if they're not I'll have to bite the bullet and go with Beavers. Either way, I think I'll be able to get the most pressing stuff done with my tax return. *keeps his fingers crossed* I've been pretty good about flossing (about four times a week) and using the flouride rinse, so hey... My gums have stopped bleeding which is definitely a good thing.

I've made a menu for the week! Tonight, I'll be making pasta with red sauce, chicken and corn. I've got mushrooms and peppers and onions, along with spices, to experiment with making my own red sauce (using canned tomato sauce as a base), and I'm looking forward to seeing how it turns out. I'm planning to add oregano and pepper and basil to it so far...any recommendations for other good spices to add?

Let's see; ah, there's a Zen meditation group meeting tonight at a church near work. I've been there a few times and I like the crowd all right, but my boss has joined recently and the group's gotten a fair bit bigger since I last went there. I'm curious to see what kind of sangha's developed (if any). The fellow who leads it is a guy named Jack; he wrote a lot of Sunset gardening books in his day and travels extensively. He's pretty much atheist Zen, which works just fine because he focuses more on the "Zen" and less on the "Buddhism." I'll have to explain the quotes later, because I still have work to do.

Well Honey

Feb. 9th, 2006 07:41 am
jakebe: (Default)
Ooof, it's been a slightly hectic two days.

Tuesday, I threw my D+D game for a bunch of people...and I thought it was one of my best ever(tm). The pacing was good, the story was nice and self-contained (for the most part) and there are a lot of things starting to come together for the players. Though no one's really said anything about it, I think it feels like a lot of those little clues and happenstances that seemed isolated before are finally starting to come together and a...picture is developing. Though I could be wrong. :) My biggest worry is...getting the party to operate at more of an even keel. Even during the fight there was quite a disparity in participation. And Odis is getting a pretty big head about his mage, so there's the impulse to just throw stuff at him, but that might just get the rest of the party killed. :) I'm faced with the challenge of finding a way to keep the game interesting to a wide confluence of personalities and someone with a not-insubstantial ego. ;) So that's the biggest challenge; the game changes immediately once the plot is revealed and while I don't mind that, I wonder if the way things have developed has been...just right. Well, I mean, of course it hasn't, but...what could I have done to make it...more mysterious yet interesting, without sputtering between too much information and too little? I really should have kept better notes after the games; hell, in general. :) That's one of the best lessons I've taken home from all of this...keep *extensive* notes about player reactions, and be as specific as possible. Also, I could have arced the transition from commoner to hero classes a little better. Ah well, c'est la vie.

Yesterday, work was fairly insane. In addition to having piles and piles of books to shelve there was an *enormous* order to take care of. Some outfit in New York that specializes in rare and special photography books suddenly pounced on our selection, to the tune of $1300 for 3 books. I can't even imagine paying that much for a book...unless, you know, there was a first edition signed Hesse or something. :) And even then, I would have to learn German to *really* enjoy it. ;) By the way, did you know that the craze over first editions is really a holdover from Victorian-age England? According to the way I hear it, first editions were really tiny printings of anywhere from 200 - 1000 printings to see how the public would react to the book. Based on the feedback and/or buzz (and the ridiculously easy British libel laws), the publishing house would edit the book and print a much larger second edition would be published or...not. In many cases, the first edition of a book would be drastically different from the final version that we've come to know and love. Since we have focus groups and advance review copies and all that stuff now, there's no need for the small first printing any more...but people still go crazy over it anyway. We have...maybe four or five first editions of "The DaVinci Code," and they're selling for upwards of $75.00. Which isn't *quite* so big a markup as other books, but that's a significant pop in the four or five years it's been out.

Tangent! The three books were really expensive, and the customer is keenly interested in buying more from us. Which is just awesome. Even with the bookseller discount, the sale ends up being near $1200, which makes Charles giddy with happiness...which makes everyone *else* giddy with relief. If ever there were a moment I understood intimately the Anya-ian joys of niche capitalism, it'd be right now. :)

Anyway, juggling that internet order along with the monstrous stacks of books was a real...challenge. I tend to get rather tight-lipped and easily flustered when I'm overwhelmed with stuff, and part of it's just a show to Charles and Don that I *am* working hard at this, and this *is* a lot of work for me to do day in and day out. It's not a 16-hour day or quite as involved as anything having to do with computers, perhaps, but it's decent, hard work...and compared to a lot of my coworkers, my workload is substantial. I worked quickly all afternoon, making sure that not only the books were organized on the brick-and-mortar shelves, but that this order and the others that came through were filled to spec. (Some online book buyers can get really finicky about merchandise.) So I do all that, get ready to run the credit card through...and one digit in the credit card number for the photography order is missing. Unf. I call the customer's workplace; he's gone home for the day, so I'll have to wait until...well, today to fulfill the order. Write a note for Charles about it, and stew about it for much of the day. Well, at least until [livejournal.com profile] dakimov called me to keep me company for a couple of hours. Thanks Dad. :)

I've been trying yoga about three times a day for the last little bit, and it's been helping my back *immensely*. There's a lot less tension there, though I can feel the knot against my right shoulder blade people have been talking about now. Oof. It doesn't feel like it's ever going to go away!

Also spent a good bit of the last few days checking other dentists about the tooth situation; it turns out that $100+ is standard for fillings these days, and *no one* uses metal any more. Which, hey, probably great, but...damnit, no one's going to see the bottom of my upper molars anyway. ;) Anyway, I have a tentative date scheduled for Feb. 20 with Dr. Beavers. Since his prices are comparable and everything, loyalty wins out over convenience, I suppose.

Anyway, it's time to get ready for work, officially.

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