jakebe: (Entertainment)

2001: A Space Odyssey (1968)

Starring Keir Dullea, Gary Lockwood and William Sylvester

Written by Stanley Kubrick and Arthur C. Clarke

Directed by Stanley Kubrick


A tribe of apes scratch out a marginal existence somewhere on prehistoric Earth. They have a bad day; one of their number is killed by a predator, then they are driven from their watering hole by a bigger, more aggressive tribe. They fall asleep in a small crater, and when they wake up they find a black monolith looming over them. It is a perfect rectangle, unnaturally straight, featureless -- purposefully so. At first, the apes freak out. Then they touch it, explore it, and, when it doesn't do anything, ignore it.


While playing in a spot where some other animals have laid down to die, one ape has an epiphany. He curls his fingers around a long bone, picks it up, brings it down. Other bones scatter and break. At first, you're not sure if the ape realizes what he's stumbled upon, but as the music swells he begins to slam the bone again and again with more purpose and vigor. From there, his tribe kills animals for food and successfully drives off this other tribe from their watering hole. Overjoyed, the ape flings the bone high into the air. Cut to a space station, a long white cylinder with knobs on the end that makes it look sort of like a bone.


So this is how 2001 opens, bridging the dawn of Man as we know it with the beginning of Man's end. We learn soon enough that another monolith has been found on the Moon, and as soon as the astronauts who study it take a picture they're paralyzed by a high-pitch radio screech apparently sent to Jupiter. Eighteen months later, the Discovery One is sent to investigate.


The Discovery One is manned by only two astronauts, Dave Bowman (Dullea) and Frank Poole (Lockwood), and an artificial intelligence named HAL-9000 (voiced by Douglas Rain). HAL is one of the most memorable (and earliest) AIs in film, and his breakdown is legend. Concerned by the conversation of the astronauts about his fitness to remain operational, HAL kills Poole and attempts to exile Dave to deep space. Since this is the part of the film with the most dialogue and action, this is the part that most of us remember.


But HAL's section of the movie doesn't exist in a vacuum. What does HAL's sabotage of the astronauts mean in the broader scheme of the narrative? What are we supposed to take from it? It's a huge piece of the puzzle, but it's only a piece. From what I've read about the film, Kubrick invites the audience to take what they want from it, so here we go. This is my stab at it.


One of the things that sets man apart as a sentient life-form is his use of tools. The movie notes this with the opening sequence by marrying the rise of primitive apes with the arrival of the Monolith; soon afterward, the ape discovers that a bone could be used for something. And it's used immediately for violent ends -- the ape goes on to kill an animal for food, and kill the leader of a rival tribe for resources. That stamps the template for man's use of tools through thousands of years of evolution; almost everything we make is for the purpose of controlling our environment and eliminating our rivals.


In the far-flung future of the movie, we've done great things with our tools -- but they're only going to be as good as we are, and it's clear that we've reached the pinnacle of our development. The HAL series is a tremendous AI, capable of managing a vast array of processes and calculations. Yet we expect it to be absolutely perfect. At the first sign of error, Bowman and Poole have a serious discussion about shutting down HAL for the rest of the mission -- in effect, killing him. Is it possible for an imperfect being to create something completely without error? I wouldn't think so. In addition to the huge burden of keeping Bowman, Poole and the other astronauts in stasis alive, HAL is expected to monitor and even predict any possible breakdown of equipment.


In an interview with the BBC, Bowman and Poole posit that HAL seems like it has emotions, yet there's no way to know for sure. I'd argue that it does -- any creation of ours with sufficient complexity is bound to behave like us. Perhaps an advanced enough AI will begin to exhibit signs of human emotion in addition to intelligence as we understand it. Would we understand where and how that emotion developed? Of course not. Most of us barely understand our own emotions, and it's all but impossible to understand those of our fellow human beings. It'd be no different for an artificial intelligence with a tremendously complex make-up.


That being said, anyone given enormous power, responsibility and expectation is bound to crack under the strain of it. I imagine that HAL simply had a breakdown caused by a consciousness that it was never equipped to deal with. When it says that any mistake it makes is the cause of "human error," I'm inclined to believe it. Even if the error originated with HAL, it's because of our frequent inability to understand the tools we use.


The ape at the beginning of the film barely understood what it was doing with its bone -- it only knew that it could use it to eliminate threats and preserve itself. Perhaps this ancient instinct was instilled in HAL as well. When faced with the impossible task of being perfect at the cost of its life, it used any and every tool at its disposal to eliminate a threat and preserve itself. Constructed by humans to manage an enormous amount of control, it proved better at doing that then Bowman could have anticipated.


Of course, Bowman survived; HAL was disabled and humanity turned back the challenge of its dominance. But the danger is plain. If this happened with HAL, it would almost surely happen with subsequent AI. The flaws of humanity would continue to be present in the tools it made, and as those tools grew more powerful, the chances of catastrophic failure proved to be too great to ignore. It was time for another change.


Bowman was the first to receive this mammoth kick-start to humanity's evolution. Just as the ape with the bone transferred knowledge to its brothers that shifted the paradigm and sparked thousands of years of progress, Bowman alone walked into unknowable territory, experienced wonders and terrors, and came back to spread the knowledge of what he had seen to the rest of his tribe. One cycle closed, and we saw the glimpse of what came next.


2001 is a fascinating film to me. Kubrick's direction is sparse, spare and dry; the sets are bare, almost austere, and every moment feels expansive, almost mythic in nature. I'd like to think of it as a reaction against A Clockwork Orange, which was the film he directed right before it -- tired of the trash and noise of dystopian London, he wanted to spend time in vacuum-clean rooms, mute people and grand ideas. It amazes me that it feels like he's at home in the Discovery One as well as Alex DeLarge's tiny, messy room.


It's easy to be frustrated and bored with the movie. Kubrick strips out everything except for his themes, then stretches out that theme over more than two hours. Each sequence is so atmospheric it's hard to take a high-level view, to think of it as a part of a whole, to imagine how it relates to what's come before and what comes afterward. It's interesting that he encourages us to focus on what's in front of us without then pushing us to consider what it all means in a grand sense. The music cues us to when something grand or unsettling is taking place in extremely effective ways. The sudden appearance of the monoliths are always creepy because of the discordant, nervous music buzzing in our ears. The swell of music during the ape's discovery of bone as tool and Bowman's return to Earth as the Star Child links those moments thematically, bookending the movie quite nicely.


2001 might be a little more fun to talk about than to watch, but it's definitely worth the viewing. Just...be sure that you're prepared for a very long, quiet experience.


Rating: 9/10.
jakebe: (Reading)

I remembered reading this pulpy sci-fi novel out of the 70s when I was a kid, where some guy was abducted out in the middle of the ocean and put in some sort of intergalactic jail. One of his fellow inmates was this ten-foot-tall philosopher lizard, and it was this big, imprinting experience to meet this character. I've had this great love of philosopher-giants ever since, from the Ogier in the Wheel of Time novels to the Gurahl in White Wolf's Werewolf: the Apocalypse game. I wanted to double back and read the novel again to see if it still held up, and then I was tipped off to the sequel when I mounted a search for it. Since I'm a slow reader (much to my great shame) that meant I've been spending a couple of months inside the fictional universe of the Unity, a cosmic government that brings together a whole host of different species. The Unity is little more than a backdrop for basic space adventures, but that's all right.


Hunters of the Red Moon is the first book of the series, and I slightly misremembered the plot from all those years ago. Dane Marsh is a thrill-seeker who's in the middle of sailing alone through the Atlantic when he's stolen by the Mekhar, a felinoid race of slave traders. After organizing an escape attempt with a fellow "proto-simian" (the Unity's term for human-like races), a telepath and an enormous proto-saurian, the group finds itself given over to the Hunters, a mysterious race for whom killing has been elevated to something of a religion. Along with one of the Mekhar captors they bested, they find themselves in the strange position of being "sacred prey," forced to survive for roughly a month against Hunters no one has ever seen.


It's an interesting concept, and if you're into straight-ahead soft sci-fi that's more action-oriented than anything, this is a book for you. Author Marion Zimmer Bradley spends quite a great deal of her time with the novel exploring the universe, and that's just fine for me -- it's a fascinating setting. We get to meet various members of the Unity and rough shades of what individual societies are like. The proto-felines are quite good with martial affairs and were the inventors of hyper-space travel. The proto-saurians are large but peaceful, devoting most of their pursuits to philosophies and the humanities. Proto-simians are the most curious and gregarious, but there's this shade of disdain among the other species because they don't have a "heat" cycle and have sex pretty much whenever they feel like it. It's a cool tweak to the reputation of humans in an inter-stellar society; I don't think I've ever heard of it before.


Beyond that, the action scenes are pretty competently written. The spaces between them are marked with a smattering of conversations and thoughts from Dane on how to survive from one moment to the next. The book doesn't like to get too deep -- despite the fact that Dane lives in a world where there's never been conclusive proof of aliens before, he takes finding out in one of the most extreme possible ways in stride. And besides a bit of light bemusement about the alien-ness of the characters he meets, nothing much rattles him. He is very much a man of action, more of a template than a character, a man whose chief characteristic is his force of will.


The supporting cast is far more interesting. I've mentioned Aratak, and while a lot of his philosophy reads more like a fuzzy carbon copy of Spock's Vulcanism, he's still easily the best thing about the book. Cliff-Climber, the Mekhar guard who chooses to join Dane's party, is another interesting fellow -- his outlook is so far removed from the rest of the group that he spends much of his time at odds with them, and his slow-but-steady integration is the closest you get to a character arc. Dane simply acts to survive, and so does Aratak. The women in the party -- Dallith the telepath and Rianna the proto-simian -- are mostly love interests and their personalities serve to off-set each other. Rianna is something of a sociologist, but she's got quite a temper and knows her way around a knife. Dallith, on the other hand, is pretty much a damsel in distress the entire time. Her people almost never leave their home planet, and when they do it almost never ends well. Dallith has lain down to die when Dane meets her, and it's only his sheer force of will that essentially carries her through the rest of the novel.


It's possible I'm being a little unfair; to be honest, Dallith and Rhianna are fine as far as characters go, and given Dallith's culture it makes perfect sense for her to react the way she does. I chafe a little at their role in the story primarily because Dane is such a square-jawed hero it's hard to see why either of them would fall for him. I'm never quite sold on his romance with Dallith, especially, simply because it doesn't feel like he's responding to her specifically -- he likes the idea of being needed, of upholding the ideal of manliness in some way. Dallith becomes something of a cypher in this way, a prop that completes Dane's image of himself. We don't know too much about her otherwise.


But these are problems coming from a different time. Hunters is a pretty good sci-fi pulp adventure and a rather quick read. It won't necessarily rock your socks off, but it's a solidly-constructed, simple story that's worth checking out if you're nostalgic for that brand of fantasy.


The sequel, The Survivors, is better in so many ways. It carries forth the tone of Hunters as a good, straightforward adventure story while shading the characters with interesting complications. Sometime after Dane survives the Hunt with Rhianna and Aratak, he finds himself on a capital Unity world bored out of his mind. Like so many post-need societies, there really isn't any risk in existence -- which is something that Dane feels he needs in order to be complete. So when Aratak shows up with a proposition to investigate a "Closed" world (a society that hasn't advanced enough technologically to warrant association with the Unity) where a few Unity researchers have gone missing, he jumps at the chance.


The new wrinkles added to the setting enrich it quite a bit. We're introduced to other proto-saurian and proto-feline races, discover interesting new things about how the Unity operates, and the tendency of civilized worlds to have only one type of dominant sentient life. The primitive world Dane and company land on features two, which is rare enough to warrant very close study. However, both the Unity researchers and their first rescue team have vanished without a trace, and it's up to them to determine what happens to them.


The planet they land on has undergone some sort of cataclysm in its not-too-distant history, and the sun is relentlessly scorching. Dane, Rhianna and Aratak have to undergo reconstructive surgery to fit in a bit with the natives -- the proto-simians are darkened considerably, while Aratak's gills are hidden and skin changed so its darker and more moist. They're exposed to a culture with strange but absolute cultural taboos; throwing a spear is considered one of the most dishonorable things you could ever do, and one must protect themselves from the demons that live as stars in the night sky. They meet a boy who chafes at the superstitions of the people around him, but there's no good outlet for his differences. He's mercilessly chastised by his father, and there's no other position he can hold beyond a fighting one. Rhianna takes him under her wing, while Dane finds he can barely tolerate the kid. Their arguments over him open up doubts about his relationship and uncovers a surprising streak of self-doubt and loneliness. Even though it's not touched on too deeply, Dane wonders if Rhianna is staying with him out of some sense of duty to him -- he begins to see himself as some sort of backwoods primitive, incapable of being understood by the people who have been raised in a much more advanced society.


Aratak plays well off of another proto-saurian who is much less philosophically-inclined. It's neat to know that his almost-obsessive quoting of the wisdom of the Divine Egg drives his cultural cousins crazy as well. It makes him more of a quirky individual, and I like that shading of him. We also find out why other races look down on proto-simians for their ability to have sex any time they feel like it; while on the planet, Aratak and his companion meet another proto-saurian who has, er, come into season. Their reaction is surprising and extreme; with bestial roaring, they disappear for weeks to answer the call to mate. When they come back, they're ready to pick up right where they left off -- much to Dane's bewilderment. "Leave others their otherness" becomes a proverb that he actually has to work to apply.


There are also noble swordsmen who are only antagonists to Dane and his motley band through circumstances and misunderstandings, a few native and non-native animals who are terrifying in rather distinctive ways, and a surprising but satisfying answer to the mystery of what happened to the researchers and previous rescue team. Again, the novel never quite delves deep enough into the interesting ideas and character developments that get kicked up through the course of the story. It reads more of a travel-quest type tale with hints of a more thoughtful tale struggling to get out. But even these small steps towards complexity suit Dane and company well; the protagonist is more three-dimensional than he was before, and even when we don't like him (which happens half the time) we at least feel something for him.


The Survivors is a good improvement over Hunters, though it's not perfect. I would have liked to see where the series picks up from there, but unfortunately this looks like all there is. You could do worse than picking up these novels; they'd make for good beach or airplane reading.
jakebe: (Kangaroo)
The break that I had threatened earlier was a little longer than anticipated -- sorry about that. The past couple of weeks have been a bit of a whirlwind for a number of reasons, and I'm just now getting to catch up with everything. There'll be more about that in future blogs, I promise, but for now let's talk about the reason I was away for so long -- Further Confusion 2013! (Warning: A lot of these links will lead to places that acknowledge sex and alternate sexualities.)

For those of you who have no idea what I'm talking about, Further Confusion is a fantasy convention centered around anthropomorphics ("furries") and its various interests. You can find people there who are into cartoons, sci-fi/fantasy novels, spiritual studies (totemism, etc), music, zoology and all kinds of things. Furry is an umbrella group that can accept a multitude of roads into its borders, and that's what makes it so cool.

I was there along with my husband Ryan; our primary interest/niche in the fandom is writing, and it's a great time to be a furry writer. The community is growing and maturing in really neat ways, and we're finding niches being filled in our little 'ecosystem'. There's something for everyone, and a lot of our writers are trying to find ways to make a living doing what they love by non-traditional means.

There were a number of authors there to read from their work. Mary Lowd had a whole panel to herself, to read from her work. Kyell Gold held a panel to read from his latest novel, Divisions. Sofawolf Press -- one of the biggest publishers of furry literature -- offered a sampling of readings from three works that will be coming out in the future. One of them was from Ryan, who'll be publishing a novel trilogy about a tribe of men and their relationship with the gods around them in mythic Africa. It's a very impressive work, and I'm immensely proud of him for it.

I attended another reading from FurPlanet Press, a great publisher that's looking forward to an impressive year. Watts Martin read from his novella, Indigo Rain, and another friend Kevin Frane read from his new novel Summerhill. Graveyard Greg read from his alt-universe novella Carpe Mortis as well. The stories I heard this weekend run the gamut from gay slice-of-life to epic fantasy to post-modern sci-fi weirdness to action thriller to traditional fable. And they're all good!

A bunch of local folks put together a jazz band that held (I think) their first concert on Friday afternoon. I thought I would zip in for a little bit, but ended up staying for the whole thing. I was pleasantly surprised by how well they played together, how much energy and passion they had. It was easily one of the highlights of the convention -- I really hope the Super Pack Jazz Ensemble puts in a return appearance next year.

Conventions like this one are really inspiring. I get to see a host of the friends I've made over the years, catch up on what they've been doing, and meet new friends who have a wealth of different experiences. Almost everyone you meet honors their creativity in some way or another -- through drawing, writing, performing, crafting, DJing, coding, collaborating. There are leather-workers, button-makers, hypnotists, costume designers, and artists of every stripe. It's hard to come away from the convention without being proud of this wonderful fandom and all the great people who make it up. And it makes you want to rise to the challenge of contributing to it in a meaningful, positive way.

So that's where I am, and where I've been. While running around being inspired and meeting an entire crush of people, though, I've fallen behind on my own creative projects -- quite seriously so. That's all right. It's a learning experience, and I think I'm in very good shape to press ahead with my writing.

Kotaku did a very nice piece on Further Confusion, by the way, if you're interested in knowing more about it. A lot of the media coverage about furries is less than kind, but this one is fairly even-handed, if a bit bemused about our existence. Of course, if you have any questions, feel free to ask. I'll be as open and honest as possible.

July 2025

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