All Right, Already
Jun. 7th, 2005 08:17 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
The best part about not sleeping for, say, 36 hours is the 10 hours of sleep you get to have at the end of it. I forgot just how great sleep can feel when you're exhausted. The good thing is I wasn't really too much of a basket case throughout the day, though I didn't get nearly as much done as I would have liked. The final verdict: I'm still young enough to pull all-nighters, but I think I'm old enough to know that they're probably really stupid. :)
Oh my GOD, Odis' game was a very long one. I think I'm alone in the idea that it was actually *too* long -- a whopping 16 hours, from 6 p.m. to 10 a.m. Monday morning. Sure, by the end of it we as players all reflected the exhaustion of our characters, but...I'm not sure how into the idea of method role-playing I am, especially when I'm not really prepared for it. Still, it was a really great game; the new town our characters are based in is pretty neat, and Odis used Blair Witch scariness very very well. And Lucas the werebear got himself an ursanthrope girlfriend! The sex is great, and presumably as loud as
reahkitty's. :D
Biking was awesome, but I already said that. I've all but decided to buy Prismo's bike, and I'll see if I can't take it out for a test drive after work this evening. Matt is putting his Promised Sands game on hiatus for a bit so he can figure things out, and that leaves my Tuesday evenings pleasantly free for a little while. If I had been a bit more ready, I would have tried to run a small three-week game or something, but alas, there's no time to get one up. Besides, I'd want to make it a Changeling game. That's like, the kiss of death for local gamers here. I'd really just love to *play* in a good White Wolf game; for all of my issues with it, I'm kind of taken with the World of Darkness...first edition, let's say.
I'm really starting to feel guilty now about the level of non-production. Nothing at all, writing-wise, for about a week now. I'm going to have to dig my heels in and discipline myself about that.
Oh my GOD, Odis' game was a very long one. I think I'm alone in the idea that it was actually *too* long -- a whopping 16 hours, from 6 p.m. to 10 a.m. Monday morning. Sure, by the end of it we as players all reflected the exhaustion of our characters, but...I'm not sure how into the idea of method role-playing I am, especially when I'm not really prepared for it. Still, it was a really great game; the new town our characters are based in is pretty neat, and Odis used Blair Witch scariness very very well. And Lucas the werebear got himself an ursanthrope girlfriend! The sex is great, and presumably as loud as
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Biking was awesome, but I already said that. I've all but decided to buy Prismo's bike, and I'll see if I can't take it out for a test drive after work this evening. Matt is putting his Promised Sands game on hiatus for a bit so he can figure things out, and that leaves my Tuesday evenings pleasantly free for a little while. If I had been a bit more ready, I would have tried to run a small three-week game or something, but alas, there's no time to get one up. Besides, I'd want to make it a Changeling game. That's like, the kiss of death for local gamers here. I'd really just love to *play* in a good White Wolf game; for all of my issues with it, I'm kind of taken with the World of Darkness...first edition, let's say.
I'm really starting to feel guilty now about the level of non-production. Nothing at all, writing-wise, for about a week now. I'm going to have to dig my heels in and discipline myself about that.